Core
Unlock Fee: Auto-granted
Silos hold up to 50,000 Cortium and are required to power modules and other core structures. ANTs are required to deposit additional Cortium into a Silo.
Deploy Limit: 1
Deploy Cost: N/A Certs / 2000 Cortium
Unlock Fee: 249 DBC / 500 Certs
When powered by an adjacent silo the Elysium Spawn Tube will provide a spawn point for nearby allies at the cost of a small amount of Cortium each spawn. Additionally, it includes a binding option, allowing those linked to it to spawn at it from anywhere on the continent. You can only bind to one point at a time.
Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium
Modules
Unlock Fee: 799 DBC / 1500 Certs
Allows cortium to be used to construct a module that, when powered, protects against aerial bombardment and infantry drops.
Deploy Limit: 1
Deploy Cost: 75 Certs / 500 Cortium
Unlock Fee: 399 DBC / 1000 Certs
Allows cortium to be used to create a module that, when powered, applies one-way shields to structure openings to help protect the defenders inside.
Deploy Limit: 2
Deploy Cost: 50 Certs / 300 Cortium
Unlock Fee: 249 DBC / 500 Certs
Allows cortium to be used to create a module that, when powered, renders nearby structures nearly indestructible thanks to lightning-fast repairs.
Deploy Limit: 3
Deploy Cost: 50 Certs / 300 Cortium
Unlock Fee: 399 DBC / 1000 Certs
Allows cortium to be used to create a module that, when powered, applies automated targeting systems to nearby constructed turrets, allowing them to fire on enemies while unmanned.
Deploy Limit: 2
Deploy Cost: 75 Certs / 500 Cortium
Unlock Fee: 399 DBC / 1250 Certs
Allows deployed Sunderers within range of it to be a potential continent wide reinforcements needed spawnpoint; your faction population in the area still must meet the reinforcement needed requirements.
Deploy Limit: 1
Deploy Cost: 150 Certs / 1000 Cortium
Unlock Fee: 399 DBC / 1000 Certs
Alerts the owner and their squad when an enemy is detected or a construct is attacked within 100 meters of the alarm module. Will automatically deconstruct if owner is offline for more than 2 minutes.
Deploy Limit: 1
Deploy Cost: 50 Certs / 400 Cortium
Structures
Unlock Fee: Auto-granted
Constructs a fortified bunker with firing areas for infantry.
Deploy Limit: 2
Deploy Cost: 60 Certs / 400 Cortium
Unlock Fee: 399 DBC / 1000 Certs
Vehicle Gates are large walls with an opening wide enough for vehicles to pass through; when combined with a Structure Shield Module the opening will be sealed with an energy shield that will block enemy vehicles and large projectiles.
Deploy Limit: 2
Deploy Cost: 50 Certs / 400 Cortium
Unlock Fee: 799 DBC / 1500 Certs
Allows cortium to be used to create a garage suitable for protecting a deployed Sunderer.
Deploy Limit: 1
Deploy Cost: 75 Certs / 500 Cortium
Unlock Fee: 799 DBC / 1500 Certs
Allows cortium to be used to create a tower structure that can be used by infantry units.
Deploy Limit: 1
Deploy Cost: 75 Certs / 500 Cortium
Unlock Fee: 399 DBC / 1000 Certs
A constructible multipurpose vehicle ramp
Deploy Limit: 2
Deploy Cost: 50 Certs / 300 Cortium
Unlock Fee: 399 DBC / 1000 Certs
Small fortified structure that can provide cover for both infantry and deployed equipment
Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium
Defense
Unlock Fee: Auto-granted
Construct a Xiphos Anti-Personnel Phalanx Tower that may be manned by allied players.
Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium
Unlock Fee: 249 DBC / 500 Certs
Allows cortium to be used to construct a Spear Anti-Vehicle Phalanx Tower that may be manned by allied players. This object shares it’s maximum in world limit with another construction item(s).
Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium
Unlock Fee: 499 DBC / 1000 Certs
Allows cortium to be used to construct a Spear Anti-Vehicle Phalanx Turret that may be manned by allied players. This object shares it’s maximum in world limit with another construction item(s).
Deploy Limit: 1
Deploy Cost: 50 Certs / 300 Cortium
Unlock Fee: 249 DBC / 500 Certs
Construct a Hoplon Anti-Air Phalanx Tower that may be manned by allied players.
Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium
Unlock Fee: Auto-granted
Constructs a large, fortified wall with firing areas for infantry
Deploy Limit: 3
Deploy Cost: 60 Certs / 400 Cortium
Unlock Fee: 499 DBC / 449 DB
Constructs a large, fortified wall with firing areas for infantry. This object shares it’s maximum in world limit with at least one other construction item.
Deploy Limit: 3
Deploy Cost: 60 Certs / 400 Cortium
Unlock Fee: DIRECTIVES→STRATEGIC→CONSTRUCTION→ADEPT REWARDS
Large wall with no windows that once fully constructed can withstand a moderate amount of damage.
Deploy Limit: 3
Deploy Cost: 50 Certs / 300 Cortium
Unlock Fee: 399 DBC / 1000 Certs
Large wall that once fully constructed can withstand a moderate amount of damage.
Deploy Limit: 2
Deploy Cost: 50 Certs / 300 Cortium
Tactical
Unlock Fee: 1499 DBC / 2000 Certs
This uplink structure can unleash a devastating attack from orbit. When powered and charged, any target in range can be designated using a tool obtained from the uplink terminal. Longer distance strikes cost additional charge, so frequent or long distance attacks will require longer term defense of the structure.
Deploy Limit: 1
Deploy Cost: 150 Certs / 3000 Cortium
Unlock Fee: 399 DBC / 500 Certs
Allows cortium to be used to create a spire that, when powered, houses a spawnpoint Router. All Factions can use this item.
Deploy Limit: 1
Deploy Cost: 50 Certs / 300 Cortium
Unlock Fee: 399 DBC / 500 Certs
Allows cortium to be used to create a spire that will damage enemy infantry and MAX within 15 meters of the spire. All Factions can use this item.
Deploy Limit: 3
Deploy Cost: 50 Certs / 300 Cortium
Unlock Fee: 799 DBC / 1500 Certs
The Flail fires a volley of 4 mortar shells in quick succession, doing moderate damage to all in range. Requires AI module as well as a manually fired targeting dart in order to fire.
Deploy Limit: 1
Deploy Cost: 60 Certs / 500 Cortium
Unlock Fee: 799 DBC / 1500 Certs
The Glaive Ionized Particle Cannon is unmanned mid-range artillery that disrupts defensive shield systems but only inflicts minor damage to personnel and equipment due to its lack of conventional payload. The IPC requires AI module support as well as a manually fired targeting dart to acquire a target.
Deploy Limit: 1
Deploy Cost: 60 Certs / 500 Cortium
Support
Unlock Fee: 1499 DBC / 2000 Certs
The Light Vehicle Terminal can be used to spawn small and medium sized ground vehicles at the cost of Cortium.
Deploy Limit: 1
Deploy Cost: 60 Certs / 500 Cortium
Unlock Fee: 399 DBC / 1000 Certs
Allows cortium to be used to create a module that, when powered, can resupply the ammunition of ground vehicles in its vicinity.
Deploy Limit: 1
Deploy Cost: 50 Certs / 500 Cortium
Unlock Fee: 1499 DBC / 2000 Certs
The Light Air Terminal can be used to spawn light aircraft such as ESFs and Valkyries at the cost of Cortium.
Deploy Limit: 1
Deploy Cost: 60 Certs / 500 Cortium
Other
Unlock Fee: 299 DBC
Allows cortium to be used to create a banner displaying your faction logo.
Deploy Limit: 1
Deploy Cost: 40 Certs / 225 Cortium
Unlock Fee: Auto-granted
The Welding Device can repair construction objects; despawn constructs you or your squadmates have placed; and despawn any construction object within your Silo’s sphere of influence.
Deploy Limit: N/A
Deploy Cost: N/A
Data pulled by Motong and Strawberry