Core

Unlock Fee: Auto-granted

Silos hold up to 50,000 Cortium and are required to power modules and other core structures. ANTs are required to deposit additional Cortium into a Silo.

Deploy Limit: 1
Deploy Cost: N/A Certs / 2000 Cortium

Unlock Fee: 249 DBC / 500 Certs

When powered by an adjacent silo the Elysium Spawn Tube will provide a spawn point for nearby allies at the cost of a small amount of Cortium each spawn. Additionally, it includes a binding option, allowing those linked to it to spawn at it from anywhere on the continent. You can only bind to one point at a time.

Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium

Modules

Unlock Fee: 799 DBC / 1500 Certs

Allows cortium to be used to construct a module that, when powered, protects against aerial bombardment and infantry drops.

Deploy Limit: 1
Deploy Cost: 75 Certs / 500 Cortium

Unlock Fee: 399 DBC / 1000 Certs

Allows cortium to be used to create a module that, when powered, applies one-way shields to structure openings to help protect the defenders inside.

Deploy Limit: 2
Deploy Cost: 50 Certs / 300 Cortium

Unlock Fee: 249 DBC / 500 Certs

Allows cortium to be used to create a module that, when powered, renders nearby structures nearly indestructible thanks to lightning-fast repairs.

Deploy Limit: 3
Deploy Cost: 50 Certs / 300 Cortium

Unlock Fee: 399 DBC / 1000 Certs

Allows cortium to be used to create a module that, when powered, applies automated targeting systems to nearby constructed turrets, allowing them to fire on enemies while unmanned.

Deploy Limit: 2
Deploy Cost: 75 Certs / 500 Cortium

Unlock Fee: 399 DBC / 1250 Certs

Allows deployed Sunderers within range of it to be a potential continent wide reinforcements needed spawnpoint; your faction population in the area still must meet the reinforcement needed requirements.

Deploy Limit: 1
Deploy Cost: 150 Certs / 1000 Cortium

Unlock Fee: 399 DBC / 1000 Certs

Alerts the owner and their squad when an enemy is detected or a construct is attacked within 100 meters of the alarm module. Will automatically deconstruct if owner is offline for more than 2 minutes.

Deploy Limit: 1
Deploy Cost: 50 Certs / 400 Cortium

Structures

Unlock Fee: Auto-granted

Constructs a fortified bunker with firing areas for infantry.

Deploy Limit: 2
Deploy Cost: 60 Certs / 400 Cortium

Unlock Fee: 399 DBC / 1000 Certs

Vehicle Gates are large walls with an opening wide enough for vehicles to pass through; when combined with a Structure Shield Module the opening will be sealed with an energy shield that will block enemy vehicles and large projectiles.

Deploy Limit: 2
Deploy Cost: 50 Certs / 400 Cortium

Unlock Fee: 799 DBC / 1500 Certs

Allows cortium to be used to create a garage suitable for protecting a deployed Sunderer.

Deploy Limit: 1
Deploy Cost: 75 Certs / 500 Cortium

Unlock Fee: 799 DBC / 1500 Certs

Allows cortium to be used to create a tower structure that can be used by infantry units.

Deploy Limit: 1
Deploy Cost: 75 Certs / 500 Cortium

Unlock Fee: 399 DBC / 1000 Certs

A constructible multipurpose vehicle ramp

Deploy Limit: 2
Deploy Cost: 50 Certs / 300 Cortium

Unlock Fee: 399 DBC / 1000 Certs

Small fortified structure that can provide cover for both infantry and deployed equipment

Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium

Defense

Unlock Fee: Auto-granted

Construct a Xiphos Anti-Personnel Phalanx Tower that may be manned by allied players.

Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium

Unlock Fee: 249 DBC / 500 Certs

Allows cortium to be used to construct a Spear Anti-Vehicle Phalanx Tower that may be manned by allied players. This object shares it’s maximum in world limit with another construction item(s).

Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium

Unlock Fee: 499 DBC / 1000 Certs

Allows cortium to be used to construct a Spear Anti-Vehicle Phalanx Turret that may be manned by allied players. This object shares it’s maximum in world limit with another construction item(s).

Deploy Limit: 1
Deploy Cost: 50 Certs / 300 Cortium

Unlock Fee: 249 DBC / 500 Certs

Construct a Hoplon Anti-Air Phalanx Tower that may be manned by allied players.

Deploy Limit: 1
Deploy Cost: 60 Certs / 400 Cortium

Unlock Fee: Auto-granted

Constructs a large, fortified wall with firing areas for infantry

Deploy Limit: 3
Deploy Cost: 60 Certs / 400 Cortium

Unlock Fee: 499 DBC / 449 DB

Constructs a large, fortified wall with firing areas for infantry. This object shares it’s maximum in world limit with at least one other construction item.

Deploy Limit: 3
Deploy Cost: 60 Certs / 400 Cortium

Unlock Fee: DIRECTIVES→STRATEGIC→CONSTRUCTION→ADEPT REWARDS

Large wall with no windows that once fully constructed can withstand a moderate amount of damage.

Deploy Limit: 3
Deploy Cost: 50 Certs / 300 Cortium

Unlock Fee: 399 DBC / 1000 Certs

Large wall that once fully constructed can withstand a moderate amount of damage.

Deploy Limit: 2
Deploy Cost: 50 Certs / 300 Cortium

Tactical

Unlock Fee: 1499 DBC / 2000 Certs

This uplink structure can unleash a devastating attack from orbit. When powered and charged, any target in range can be designated using a tool obtained from the uplink terminal. Longer distance strikes cost additional charge, so frequent or long distance attacks will require longer term defense of the structure.

Deploy Limit: 1
Deploy Cost: 150 Certs / 3000 Cortium

Unlock Fee: 399 DBC / 500 Certs

Allows cortium to be used to create a spire that, when powered, houses a spawnpoint Router. All Factions can use this item.

Deploy Limit: 1
Deploy Cost: 50 Certs / 300 Cortium

Unlock Fee: 399 DBC / 500 Certs

Allows cortium to be used to create a spire that will damage enemy infantry and MAX within 15 meters of the spire. All Factions can use this item.

Deploy Limit: 3
Deploy Cost: 50 Certs / 300 Cortium

Unlock Fee: 799 DBC / 1500 Certs

The Flail fires a volley of 4 mortar shells in quick succession, doing moderate damage to all in range. Requires AI module as well as a manually fired targeting dart in order to fire.

Deploy Limit: 1
Deploy Cost: 60 Certs / 500 Cortium

Unlock Fee: 799 DBC / 1500 Certs

The Glaive Ionized Particle Cannon is unmanned mid-range artillery that disrupts defensive shield systems but only inflicts minor damage to personnel and equipment due to its lack of conventional payload. The IPC requires AI module support as well as a manually fired targeting dart to acquire a target.

Deploy Limit: 1
Deploy Cost: 60 Certs / 500 Cortium

Support

Unlock Fee: 1499 DBC / 2000 Certs

The Light Vehicle Terminal can be used to spawn small and medium sized ground vehicles at the cost of Cortium.

Deploy Limit: 1
Deploy Cost: 60 Certs / 500 Cortium

Unlock Fee: 399 DBC / 1000 Certs

Allows cortium to be used to create a module that, when powered, can resupply the ammunition of ground vehicles in its vicinity.

Deploy Limit: 1
Deploy Cost: 50 Certs / 500 Cortium

Unlock Fee: 1499 DBC / 2000 Certs

The Light Air Terminal can be used to spawn light aircraft such as ESFs and Valkyries at the cost of Cortium.

Deploy Limit: 1
Deploy Cost: 60 Certs / 500 Cortium

Other

Unlock Fee: 299 DBC 

Allows cortium to be used to create a banner displaying your faction logo.

Deploy Limit: 1
Deploy Cost: 40 Certs / 225 Cortium

Unlock Fee: Auto-granted

The Welding Device can repair construction objects; despawn constructs you or your squadmates have placed; and despawn any construction object within your Silo’s sphere of influence.

Deploy Limit: N/A
Deploy Cost: N/A

Data pulled by Motong and Strawberry